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Showing posts with label cannith. Show all posts
Showing posts with label cannith. Show all posts

Sunday, October 27, 2019

Eberron Bestiary: Warforged Titan

Below I present a war machine construct from the Last War that served as a sort of prototype for the warforged as we no them. I used the recently pre-released PDF of the Monster/NPC Creation rules that will eventually be in the GameMastery Guide. This was based on the entry in the ECS on pg 303 and is intended to present the most common version of these constructs. Please let me know how it goes if you ever field one of these Titans against your players, be it an Eberron game or not.

WARFORGED TITAN CREATURE 8
|Uncommon|LN|Huge|Construct|
Perception: +13: darkvision
Skills: Athletics +19
Str +6, Dex -1, Con +5, Int -3, Wis 0, Cha -4 
AC 27; Ref +12 Fort +20 Wil +13
HP 125; Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances Physical 5 (except adamantine), Fire 5, Acid 5, Cold 5, Sonic 5, Electricity 5
Speed 30 ft
Melee <Single Action> Attached Axe +20 (Sweep, Reach 15 ft), Damage 2d10+11 slashing
Melee <Single Action> Attached Maul +20 (Shove, Reach 15 ft), Damage 2d10+11 bludgeoning Plus Knockdown
Sundering Critical On a Critical Strike the Warforged Titan does the rolled damage (not critical damage) to their target’s armor.
Titanic Charge <Single Action> The Warforged Titan Strides up to 15 feet and makes a single Strike.
Cleaving Swing <Single Action> You pick two adjacent targets within Reach and make a Single Strike with your Attached Axe at -2 that applies to both targets.

As always special thanks to the help I get from the Pathfinder and Eberron Discords I regular frequent. If you like to support what I am doing please share this and check out the links above for Patreon, and Ko-fi.

Saturday, August 17, 2019

Dragonmarked House Backgrounds

While the default backgrounds contained in the Pathfinder 2nd Edition can cover many things in the world of Eberron, sometimes you want something a bit more specific. See pg 60 of PF2 Core for more on Backgrounds.

Dragonmarked Houses 
These are all Uncommon Backgrounds and should check with your GM before taking them. Information about Dragonmarked Houses can be found starting on pg 231 of the ECS 3.5. House backgrounds are to represent those that have grown up in the business of the House be it direct family, cousins or someone who has an apprenticeship within so there shouldn’t be any limits based on ancestry. All the following will have Lore in their appropriate House. While they of course can Recall Knowledge about their own House they should also be able to Recall Knowledge about other Houses but at an increased DC.
I also suggest, at GM’s Approval of course, to allow Dragonmarked Houses Lore to cover areas normally part of other skills IF appropriate for the House of course BUT once more at an increased DC or for more advanced things. Examples could be House Jorasco Lore to Administer First Aid or Treat Disease while House Vadalis Lore could Handle Animal on a horse or magebred animal.
Of course these backgrounds shouldn’t be required for a player to be part of a Dragonhouse as their plenty of fitting backgrounds; these are just expanded options to hand more flavor be it mechanical or just fluff.

House Cannith                                                                      Background
Choose two ability boosts. One must be to Intelligence or Strength, and one is a free ability boost.

You’re trained in the Crafting skill and Dragonmarked House Cannith Lore skill. You gain the Quick Repair skill feat.

House Deneith                                                                      Background
Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You’re trained in the Intimidation skill and Dragonmarked House Deneith Lore skill. You gain the Intimidating Glare skill feat.

House Ghallanda                                                                 Background
Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.
You’re trained in the Diplomacy skill and Dragonmarked House Ghallanda Lore skill. You gain either the Group Impression skill feat or Additional Lore skill feat for a type of food or drink.

House Jorasco                                                                      Background
Choose two ability boosts. One must be to Wisdom or Constitution, and one is a free ability boost.

You’re trained in the Medicine skill and Dragonmarked House Jorasco Lore Skill.  You gain the Assurance (Medicine) skill feat.

House Kundarak                                                                   Background
Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.

You’re trained in Society or Intimidate skill and in the Dragonmarked House Kundarak Lore skill. You gain the Experienced Professional Skill feat in Dragonmarked House Kundarak Lore or Intimidating Glare skill feat.

House Lyrandar                                                                    Background
Choose two ability boosts. One must be Wisdom or Intelligence, and one is a free ability boost. 

You’re trained in Nature or Survival skill and the Dragonmarked House Lyrandar Lore Skill.You gain the Additional Lore skill feat in either Sailor or Farming.

House Medani                                                                       Background
Choose two Ability Boosts. One must be Wisdom or Dexterity, and one is a free ability boost.

You’re trained in Stealth or Society and the Dragonmarked House Medani Lore Skill. You gain Streetwise skill feat or Terrain Stalker.

House Orien                                                                          Background
Choose two Ability Boosts. One must be Dexterity or Constitution and one is a free ability boost. 

You’re trained in Stealth or Survival skill and the Drangonmarked House Orien Lore skill. You gain the Experienced Smuggler or Terrain Expertise skill feats.

House Phiarlan/Thurranni                                                     Background
Choose two Ability Boosts. One must be Charisma or Dexterity, and one is a free ability boost.

You’re trained in Performance skill and either the Drangonmarked House Phiarlan or Drangonmarked House Thurranni Lore skill. You gain the Fascinating Performance skill feat.

House Sivis                                                                             Background 
Choose two Ability Boosts. One must be Charisma or Intelligence, and one is a free ability boost. 

You’re trained the Society or Diplomacy skill and the Drangonmarked House Sivis Lore skill.You gain the Multilingual or Group Impression skill feat.

House Tharashk                                                                         Background 
Choose two Ability Boosts. One must be Wisdom or Intelligence , and one is a free ability boost. 

You’re trained in the Survival skill and the Drangonmarked House Thatashk Lore skill. You gain the Experienced Tracker skill feat. 

House Vadalis                                                                             Background 
Choose two Ability Boosts. One must be Wisdom or Constitution, and one is a free ability boost.

You’re trained in the Nature skill and the Drangonmarked House Vadalis Lore skill You gain the Train Animal skill feat.