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Sunday, September 1, 2019

Adventuring Equipment

Today's post tackles some of the gear in ECG's Adventuring Equipment chapter. Sadly I have only scratched the surface of Chapter Six so look for future posts converting more material from that section.


Weapons

So first we come at the weapons we find in the Adventuring Equipment chapter. For simplicity I have converted these weapons to fall into the already established ancestry feats about weapons. I leave it to to the players and their GMs to chose appropriately themed weapons for their character concepts/backgrounds. Perhaps in an upcoming post I might change this or provide alternate traits and feats to go with them to deal with the different cultures that some of the ancestries have in Eberron.

After the weapon tables is my custom Weapon Trait and see the ECG's Adventuring Equipment chapter for weapon descriptions.

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Weapon Trait
Reciprocate: When you make a thrown Strike with this weapon, it flies back to your hand if the Strike is a miss at the end of your turn. If not a Master in the weapon make a DC 15 Athletics or Acrobatics check (Free Action), if check fails or hands are full the weapon falls to the ground in your space.


Gear
Please see ECG Chapter Six for any Descriptions not given here or for further information/fluff.

Adventuring Gear

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Glyphbook: This book gives those trying to Decipher Writing on items in or from Xen’drik ruins a +1 item bonus and turns all Critical Failures into Failures instead.

Alchemical Gear

 The Following Special Substances/Alchemical Items in the ECS are redundant in PF2 and replaced by the following versions: Alchemist’s Frost by Frost Vial. Alchemist’s Spark by Bottled Lightning.



Credits
Thank you for checking out Shardfinder 2's latest post on equipment. If you like to support what I am doing please check out my Patreon or Ko-fi accounts (links near top of page.) Special Thanks to Pathfinder RPG (Unofficial) and Eberron (Unoffical) Discords. Please feel free to comment below or discuss with me my posts in Paizo's forums or the Discords I hang out in (Shades_Corvid).

Saturday, August 17, 2019

Dragonmarked House Backgrounds

While the default backgrounds contained in the Pathfinder 2nd Edition can cover many things in the world of Eberron, sometimes you want something a bit more specific. See pg 60 of PF2 Core for more on Backgrounds.

Dragonmarked Houses 
These are all Uncommon Backgrounds and should check with your GM before taking them. Information about Dragonmarked Houses can be found starting on pg 231 of the ECS 3.5. House backgrounds are to represent those that have grown up in the business of the House be it direct family, cousins or someone who has an apprenticeship within so there shouldn’t be any limits based on ancestry. All the following will have Lore in their appropriate House. While they of course can Recall Knowledge about their own House they should also be able to Recall Knowledge about other Houses but at an increased DC.
I also suggest, at GM’s Approval of course, to allow Dragonmarked Houses Lore to cover areas normally part of other skills IF appropriate for the House of course BUT once more at an increased DC or for more advanced things. Examples could be House Jorasco Lore to Administer First Aid or Treat Disease while House Vadalis Lore could Handle Animal on a horse or magebred animal.
Of course these backgrounds shouldn’t be required for a player to be part of a Dragonhouse as their plenty of fitting backgrounds; these are just expanded options to hand more flavor be it mechanical or just fluff.

House Cannith                                                                      Background
Choose two ability boosts. One must be to Intelligence or Strength, and one is a free ability boost.

You’re trained in the Crafting skill and Dragonmarked House Cannith Lore skill. You gain the Quick Repair skill feat.

House Deneith                                                                      Background
Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You’re trained in the Intimidation skill and Dragonmarked House Deneith Lore skill. You gain the Intimidating Glare skill feat.

House Ghallanda                                                                 Background
Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.
You’re trained in the Diplomacy skill and Dragonmarked House Ghallanda Lore skill. You gain either the Group Impression skill feat or Additional Lore skill feat for a type of food or drink.

House Jorasco                                                                      Background
Choose two ability boosts. One must be to Wisdom or Constitution, and one is a free ability boost.

You’re trained in the Medicine skill and Dragonmarked House Jorasco Lore Skill.  You gain the Assurance (Medicine) skill feat.

House Kundarak                                                                   Background
Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.

You’re trained in Society or Intimidate skill and in the Dragonmarked House Kundarak Lore skill. You gain the Experienced Professional Skill feat in Dragonmarked House Kundarak Lore or Intimidating Glare skill feat.

House Lyrandar                                                                    Background
Choose two ability boosts. One must be Wisdom or Intelligence, and one is a free ability boost. 

You’re trained in Nature or Survival skill and the Dragonmarked House Lyrandar Lore Skill.You gain the Additional Lore skill feat in either Sailor or Farming.

House Medani                                                                       Background
Choose two Ability Boosts. One must be Wisdom or Dexterity, and one is a free ability boost.

You’re trained in Stealth or Society and the Dragonmarked House Medani Lore Skill. You gain Streetwise skill feat or Terrain Stalker.

House Orien                                                                          Background
Choose two Ability Boosts. One must be Dexterity or Constitution and one is a free ability boost. 

You’re trained in Stealth or Survival skill and the Drangonmarked House Orien Lore skill. You gain the Experienced Smuggler or Terrain Expertise skill feats.

House Phiarlan/Thurranni                                                     Background
Choose two Ability Boosts. One must be Charisma or Dexterity, and one is a free ability boost.

You’re trained in Performance skill and either the Drangonmarked House Phiarlan or Drangonmarked House Thurranni Lore skill. You gain the Fascinating Performance skill feat.

House Sivis                                                                             Background 
Choose two Ability Boosts. One must be Charisma or Intelligence, and one is a free ability boost. 

You’re trained the Society or Diplomacy skill and the Drangonmarked House Sivis Lore skill.You gain the Multilingual or Group Impression skill feat.

House Tharashk                                                                         Background 
Choose two Ability Boosts. One must be Wisdom or Intelligence , and one is a free ability boost. 

You’re trained in the Survival skill and the Drangonmarked House Thatashk Lore skill. You gain the Experienced Tracker skill feat. 

House Vadalis                                                                             Background 
Choose two Ability Boosts. One must be Wisdom or Constitution, and one is a free ability boost.

You’re trained in the Nature skill and the Drangonmarked House Vadalis Lore skill You gain the Train Animal skill feat.

Saturday, July 20, 2019

New Start: The dragon becomes the land...

Welcome to my newest project; Shardfinder 2! Though what is it? Simply this is my own personal corner where I will be converting and creating content based around WotC/DnD's RPG Setting Eberron to Paizo's Pathfinder 2nd Edition RPG.

Eberron is one of my favorite settings and I see a lot of potential in Pathfinder 2nd Edition; specially in creating new content.

As I am creating this content I will post it here until I figure out a better way once the content gets too big. For now my intended focus is on the 3rd D&D Campaign Setting Guide for now.

Look forward to August where I plan to drop my first content: Backgrounds for members of the Dragonmarked Houses

Of course I will provide all this for free but if anyone would like to support my efforts; feel free to check out my Patreon and my Ko-fi Page or just follow me on Twitter @DarkCloudBlogs